![]() The whole thing feels very different to the base game and the target audience is those that want realism/immersion as the priority. Combat is extra deadly, there's no auto reload, an auto-holster system, new ways of holding the weapons and I'm sure a lot more. Redux - The basis of this mod is realism and immersion and Hunter (the author) has done loads of tweaks to back this up. I have made different versions of Realism+, Chill+ and Insanity+ for those that want something a little bit extra but the whole thing is based on somewhat maintaining the unmodded experience. My target audience is those that enjoyed the vanilla game but want some key issues addressed. Vanilla+ - The basis of my mod is to improve the base game but keep it feeling relatively the same. Full disclosure - I'm the author of Vanilla+. The way I see it each mod actually has it's own target audience, even if they aren't explicit about it.
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